The main story focuses on the characters of Dewitt, Elizabeth and Comstock. Their relationship is the mystery that the player will eventually. Elizabeth, originally named Anna DeWitt, was born in to . the Market District, and Victory Square, Elizabeth and Booker uncover . of DeWitt's location , as well as his occupation, status, and relationship with Sally. BioShock Infinite is a first-person shooter video game developed by Irrational Games and Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite .. Central to the game was the relationship between the player character Booker and the AI companion Elizabeth.
You can make him eat food that has been thrown in the trash bin. At one point two oval objects are found in a toilet, they turn out to be potatoes. And yes, before you ask, eating them will give you health just like normal.
Given that he'd been struggling with debt, it's probably not a stretch to say that this could be in-character. Averted; unlike the previous protagonists in this series, he has a full name, an established personality, a consistent voice, and a backstory. His face is also seen in two reflections at the beginning of the game, in the Voxophones recorded by an alternate reality version, and is visible on the alternate versions running around the multiverse confluence in the finale.
Does not cast a shadow or have a reflection, except during some scripted events e. Jumping onto a skyline after the fifteenth wave in a Clash in the Clouds game shows his character model is just a pair of arms. Particularly when encountering the Siren. To say nothing of his first impression of Rapture. A city at the bottom of the ocean?
PAX: Voicing Elizabeth meant collaboration and abuse
For Want of a Nail: After the battle of Wounded Knee, a spiritually-broken Booker decided to cleanse himself through baptism. In one reality, he accepted Preacher Witting's offer to be "born again" and renamed himself Zachary Comstock; in another one, Booker didn't go though with it, and he rejected the whole notion of redemption, leading to a life of deep gambling debts.
The bloodied form of Jeremiah Fink is holding a voxophone of Booker's last words — in this reality, at least. This alternate Booker was caught in a Vox-Founder crossfire and succumbed to his injuries because Elizabeth wasn't there. Future Me Scares Me: Booker avoided baptism at the last moment, while in an Alternate Timeline he took the baptism, found religion, and became Comstock.
In Burial at Sea, Elizabeth leads "Final" Comstock like a lamb to the slaughter inside Rapture's deserted shopping mall, supposedly to rescue a Little Sister. Predictably, this raises the ire of a Big Daddy and Booker is brutally killed. But you can't keep a Pinkerton down: Elizabeth guesses that this Booker is her post-homicidal guilt given form.
The Siren was said to have been pieced together from Elizabeth's resentment. This suggests that Booker manifested in a similar way, but with a benign purpose. Agreeing to hawk his infant daughter to the Reverend and his creepy minions — then having a last-minute change of heart and sprinting to undo his mistake. He was too late, and Comstock fled through a tear, slicing off Anna's finger in the process. This applies to Booker in the game's ending. It is ultimately left up to players to decide.
Played With in the backstory to Burial at Sea, Elizabeth warps back to her kidnapping 18 years ago and tries persuading Comstock not to pull Anna through the tear. Unfortunately, her distraction merely delays Comstock, causing the baby's head to get caught in the closing iris and decapitated.
The Reverend, irrevocably shaken by what he's done, escapes through a tear to get away from his troubles. Elizabeth hounds him to Rapture where Comstock changes his name back to "Booker" and runs a modest detective office and finishes him with a Big Daddy drill.
It's Played With because this Booker is not the same one as in the main story. Wounded Knee made him come to the conclusion that he was beyond forgiveness, and he simply stopped seeking it by drowning himself in guilt. Finding out that he sold his own daughter to Comstock, and that she became Elizabeth, leaves him staggered and ready to commit suicide.
After realizing that Comstock exists because of his own crimes, he declares that he is both Booker Dewitt and Zachary Comstock before his daughters drown him — symbolically cleansing both his own sins and those of his other self.
Despite being hailed as an American Hero for his contribution during the Wounded Knee Massacre, Booker hated himself and this hatred only increases during his time as a Pinkerton agent and after selling his baby daughter for money.
In fact, he felt that something as simple as baptism can never make him forget about his sins. A particularly bizarre case of this trope happens when Booker strangles Comstock to death. He immediately enters into an enraged rant over Comstock abandoning his own daughter and demanding to know if she "got what he wanted.
Couldn't spare a damn about the corruption of Columbia or the budding revolution. All he cares about is finding the girl, and wiping away the debt. Everything in between is a means to an end. A more mundane version of the trope, but Booker took part in the Wounded Knee massacre, going beyond the demands of his group to perform war crimes such as burning women and children to death. He was then hired by The Pinkertons and ended labor strikes with extreme violence, before being fired for being too violent even for them.
Booker's fairly unrepentant about being forced to kill in order to protect Elizabeth and himself, which initially causes her to try to run away, scared out of her wits at witnessing such carnage: You killed all those people! What did you think was going to happen? Ironically, this makes him no different than Comstockwho's equally unrepentant in his efforts to secure Elizabeth's legacy, having had dozens of people murdered including his own wife in order to achieve his goals.
When presented with a problem, Booker tends to go in with both guns blasting, and in his case it seems to work really well. You can get us out of here??
Jerk with a Heart of Gold: It's especially evident near the end of the game that he's become one of these, when he pleads with Elizabeth to go to Paris after dealing with Comstock and just getting away from his dark past. And then there's the event in which he recalls seeing Anna get taken away from him, in which he just starts become so regretful and horrified at what he's done.
At the start of the game, Booker is only motivated to complete his job largely out of self-interest. He later goes as far as to lie to Elizabeth that he's bringing her to Paris just so he can finish his task.
At the start of the game, he lies to Elizabeth about taking her to Paris. By the end, he genuinely wants to take her there rather than take more unnecessary risks.
He does take a lot of punishment in the game, after all. He gets baptized and almost drowned early on, gets stabbed in his right hand, and in one particular series of scenes, Booker gets hit in the head with a wrench by Elizabeth, wakes up only to get punched in the face by a Vox, and is pushed off an airship from a pretty fair height.
What does he do? Gets up like nothing happened and keeps going. Though we don't see them, we can hear Booker cry when he fails in trying to get Anna back from Comstock.
Mark of the Beast: At the very end, it's revealed that the letters scorched into his right hand are self-inflicted: They are actually the initials of his daughter, Anna DeWitt a. After trying and failing to back out of the bargain, he branded himself as a reminder of his crime - a "hair shirt," as the Luteces put it.
Appropriate for a video game protagonist. And for the umpteen versions of himself — not just one blank page, but an entire book of them. Also possibly named after physicist Bryce DeWitt, who further developed Hugh Everett's many-worlds interpretation of quantum mechanics.
Given the themes of the story, this is highly appropriate.
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Despite being nominally Caucasian in photographs, it's revealed that he has more than one Native American ancestor in his family tree and is capable enough at speaking Sioux. During the Wounded Knee Massacre, he acquired the nom de guerre of "The White Injun" for all the gruesome trophies he collected. Deliberately invoked to be Deconstructedas his story shows what kind of psychological damage an ordinary person can do to themselves after they do something they consider irredeemable.
As soon as Booker gave his daughter away to clear his debts, he went mad with grief and regret, chased down the people he sold her to, and tried to fight them to get her back. When that failed, the shame of what he'd done and the self-loathing it brought influenced his reconciliation sickness upon entering Comstock's universe, transforming a desire to get his daughter back into Fake Memories about someone asking for Elizabeth in exchange for his now non-existent debts being settled.
When Booker realizes this, it breaks his heart so completely that he allows himself to be drowned by his daughter s so that his entire life is nullified. This one is actually a figment of Elizabeth's subconscious, sent to remind her of their objectives. He serves as the voice of conscience during Episode 2. Has this reaction after he remembers that he sold his daughter, Anna a.
Nice to the Waiter: Whenever he runs across a black janitor or attendant, Booker treats him much more politely and compassionately than the average citizen of Columbia, and often urges them to drop their usual Uncle Tom act around him.
BioShock Infinite / Characters - TV Tropes
I ain't no gendarme. Kills plenty of enemies and only wants to bring Elizabeth out of Columbia to "wipe away the debt", even going as far as to lie to her about going to Paris.
If you know anything about the Pinkertons' usual MO and if you don't, Google itthen you really have to wonder just how in the Hell someone gets kicked out of them. Especially for "Behavior beyond the Acceptable Bounds of the Agency. He temporarily helps out Daisy and the Vox solely for the purpose of securing an airship out of Columbia. However, in one alternate universe where he falls in with the Vox at a much earlier time, he ends up becoming a martyr for their cause without intending to be.
He was killed in action, and Daisy Fitzroy decided to enshrine him to give the rebellion the spark she needed. Even then, however, he was only helping the Vox to get Comstock out of the way so that he could get Elizabeth.
An entire city of crazies with superpowers and guns won't keep him and his objectives apart. What is baffling is how a blind eye has been turned towards all this by attempting to pronounce Elizabeth as the co-protagonist, sating our desire for an improvement on the status quo by self-deluding. While it's true that games need higher quality female characters on a more regular basis, but a danger arises when in clutching at straws we become complacent and uncritical.
Settling for baby steps and remaining willfully oblivious to a game's glaring faults does us little good in maintaining a healthy critical atmosphere, let alone in establishing our goals of fair gender representation as basic standards. For all our barking, a game of sufficient yet irrelevant popularity proves enough to whist our feminism. Bite by bite, we devour the swill against which we fight and we call it delicious.
As it happens, the icon critics thought they had found in Elizabeth already exists in another title. The pair share organic dialogue, experience a relationship shift from antagonistic to intimate, and depend on one another for their continued survival.
Despite being the player-character, Monkey features little-to-nothing in the way of expositional relevance to other NPCs, back story, or really any character arc beyond his developing relationship with Trip. Controlling Songbird, the pair fend off a massive Vox Populi attack, before ordering Songbird to destroy the Siphon. As Songbird turns on Booker again, Elizabeth's powers fully awaken, allowing her to open a Tear and transport them to the underwater city of Rapture.
Booker reluctantly agreed, but, having changed his mind, soon gives chase; Comstock barely escaped through a Tear, and its closing severed Anna's finger. Comstock then raised Anna as his own daughter, Elizabeth; her severed finger, which caused her to exist in two realities simultaneously, is the source of her ability to create Tears.
Elizabeth explains that Comstock will always remain alive in alternate universes, as the Luteces have enlisted the Bookers of numerous different universes to try to end the cycle. Booker, by now joined by other universe Elizabeths at the baptism, allows them to drown him at the moment of his baptismal choice, thus preventing Comstock's existence. One by one, the Elizabeths begin to disappear, the screen cutting to black on the last. He calls out for Anna and opens the door to her room before the screen cuts to black.
In contrast to the limited spaces of Rapture in previous BioShock games, the expanded environment of Columbia provides for more dynamic combat challenges in Infinite. The player may carry only two weapons at a time,  and can collect other weapons and ammunition either from defeated enemies or from random locations around the city. When damaged, the shield regenerates after a few seconds, while health can be replenished with medical kits or food.
Players can still recover from death should they lose all their money. Hats, Shirts, Boots, and Pants. Only one piece of Gear can be affixed to a slot at a time; any extra Gear is stored in the player's inventory. For example, at a raffle at the start of the game, Booker wins and the raffle is revealed to be a front for a public stoning of an interracial couple. As a reward for winning the raffle, Booker is given the very first throw, and the player is given a choice to throw at the couple or at the announcer.
If the player chooses the latter option, the couple appears later to thank him for sparing them, but if the player chooses the former option, the announcer congratulates him later in the game. The player can jump onto, off of, and between Sky-Line tracks at any time, and may face enemies that use the system to attack; the player can use one-handed weapons in Booker's free hand while using the Sky-Line. Freedom of movement along the Sky-Line allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system.