Mass Effect 2 - Romance Guide
Hello! Am I the only one who feels romancing Tali or Garrus is wrong? I mean, they're Shepard's best friends (like literally, they're there for you. While it may be implied that other relationships may happen, there isn't a scene to walk in on for them. In any case, they don't involve your squad mates, except. Zero - Tali'Zorah vas Neema 5 - Female Romances - Garrus This allows you to carry your relationship from Mass Effect 1 over and.
Garrus was a character kind of standing on the edge of his decision to follow the law or be a renegade. I loved him because more than anyone else I felt like Shepard actually led him somewhere in each of the games I played, whether down a path of light or dark.
Tali x Garrus :: Mass Effect 2 General Discussions
I never got that feeling from Wrex or anyone else on the team nearly as much as I did from him. Plus sex with humans and blue aliens is soit's a new decade, we need new exciting things in our lives. However, just because a character is cool doesn't mean they have to be a romance option.
Plenty of people like Wrex, but who would want him as an option? Ryan Ryan 8 years ago 8 WHy are they interested? Because it's awkward and F'ed up. Do you know how much F'ed up stuff there is onthe interenet? And do you know why? Because people want to see wierd stuff, even if just to say they saw it or because it's soemthing they actually like. That's just the way it is. At the top of the stairs is the lab where most of the experiments happened. You must reach the console in the center of the room.
Unfortunately it's guarded by the devastating Geth Prime as well as numerous smaller Geth. Try to knock the big boy on his butt with a heavy weapon while you direct your squad to deal with the smaller ones. Once it's down to just the Prime focus everything you've got on him to take him down expediently. When it's dead use the console to find out what exactly was going on here. Tali begs you not to tell the fleet about her fathers actions but that's up to you.
Return to the judges to find out that you've got a few options now. Doing this clears her name but this causes you to fail the loyalty mission and destroy your hopes at a romance.
This counts as completing the loyalty mission as well as allowing a romance to continue it's just a fairly harsh punishment. If you choose to stay together with Tali then you will get a cutscene with her in the Captain's cabin.
After the final mission you can talk to Tali to find out how she's feeling after your time together. However should you not wish to take the risk it's possible to refuse to sleep with her. Unfortunately she doesn't take this as well as the others and it's very easy to ruin your relationship. Speak to Tali in Engineering and she will repeat one line of dialogue that allows you to break up with her at your discretion. This is available both before, and after, the Omega-4 Relay mission.
Tali will also break up with you if you side with Legion over her during their argument aboard the Normandy. The poor confused Turian really isn't sure what to make of it but seems very willing to give it a try.
Once you complete Garrus' loyalty quest he grows more and more attached to the idea of trying this very unlikely pairing. It is very, very important that you remain careful with this relationship at all times. Garrus is very difficult to romance thanks to the fact that he is very awkward when it comes to the idea of romancing a human.
It's an entirely new thing to him as he isn't actually attracted to them most of the time, it's just that Shephard is an exception. As such you should be very careful with the responses you pick to his dialogue since it's very easy for Garrus to be put off the idea by something as simple as saying you don't want to ruin your friendship.
You should try to pick the neutral or even Renegade options for the best results. Due to this difficulty it is suggested that you always save before talking to him even if you would normally not do so. If you're getting into a relationship with Garrus then it's very much suggested that you speak to Mordin.
The conversation that ensues is one of the funnier moments in the game. Here you will meet Fade, flanked by a pair of Krogan.
After a bit of talking you'll come to realize that he's not going to help. You can either take out the Krogan via Renegade Interrupt or actually fight them. Once you've taken them down "Fade" will reveal that he's not actually Fade, Fade is actually an ex C-Sec officer who is working out of the Warehouse district.
When you arrive the ex officer runs off leaving you to deal with some Blue Suns mercenaries. These guys are easy to fight simply by using Biotics to take their unshielded butts up into the air. Starting to move forward LOKI Mechs will pop out of the crates with yet more of them coming out from further ahead. The path into the Warehouse is full of mechs and Blue Sun troops to deal with.
Keep on moving forward, taking out the troops that pop up between the crates as well as inside of the shipping crates. At the far end of the path some Legionnaires will pop out to attack. Try to take them out from a distance, trying to remove their shields in between hiding from their attacks. Once you've taken out the last of the enemies lower the bridge nearby and start moving along the path. Try to take out the mech as quickly as possible using your heavy weapons and powers so that it doesn't get the chance to move in on your position, taking you out.
You can tear at its shields with Overload but heavy weapons are best for finishing it. Head into the office to find Harkin is cornered in the next Warehouse section. He has nowhere to go and he's sending out his last wave of mechs at you. This gets pretty rough so loot the room before opening the window to see what lies in wait for you. This part is simple in theory but hard as hell in practice.
You must push your way forward through a small army of LOKI Mechs, taking them out until you reach the raised platform. Due to the tight quarters it's actually really hard to get through this without using a bunch of Medi-Gel if you're not careful. The problem is that the mechs move slow enough that you can often take one down before it reaches you but then the other will get all up on your party.
This allows it to cut you down repeatedly and with ease. Try to keep it focused on your party members whom you can revive if they fall which they can't do for Shephard and pop out to shoot it when you have an opening. Keep moving away from it, taking cover where possible, and shooting it in the arms. If you hit one of the arms enough then you can destroy it, leaving them with a bit less offensive power.
Here you will confront Harkin now that he has nowhere to go. You can either let Garrus shoot him or use the Paragon Interrupt to save Harkins life. He still gets a bit beat up and is likely going ot be arrested by C-Sec but at least he's alive.
Everything picks up with Garrus planning how to snipe Sidonis. This is a fairly long sequence of dialogue but it's actually fairly simple. Shephard can either let Sidonis get shot or you can block Garrus' line of fire. By constantly talking to Sidonis and using Paragon Interrupts you can actually spare Sidonis, convincing Garrus to call off the hit.
No matter how you resolve it you will have finished off his loyalty mission positively. Frankly this is definitely the funniest romance scene in the entire game. Garrus interrupts the Commander as she walks out of the shower, trying to set the mood so as to properly consumate the relationship.
Shephard can either put him at ease or send him away but the scene is rather touching. The only way to lose your relationship with Garrus is to choose to break it off with him, either by talking to him on the second level of the ship or by refusing his advances.
Unlike the females you can romance the males are all a fairly calm bunch. He knows that there is a very important mission in front of them and he's not really interested in getting distracted from that. It takes a good deal of effort for a male Shephard to get him to start opening up and it takes even more for a FemShep to make him even realize that a relationship between the two of them is possible.
Jacob is something of damaged goods. He's been burned by the Council as well as the Alliance, has no faith in most higher powers and has a few daddy issues to sum up the mess. But he's not beyond salvage so long as you approach him in the right manner. Completing his personal quest opens up his personality a bit more allowing him to consider a relationship with the Commander.
Since he joins you so early on he's also one of the first to open up to the Commander.
Garrus Vakarian | Mass Effect Wiki | FANDOM powered by Wikia
Make your way to the planet Aeia and send down a probe to find the quest. Don't land until you've mined the crap out of the planet until you've taken as much of it as possible. There's a good amount of Eezo on the planet and since that's a fairly rare element to mine don't miss your opportunity.
Once you've landed make your way forward, salvaging spare parts and picking up the log, until you reach the VI. Speak to it to learn about the beacon it has as well as a minor amount of what's been going on aboard the planet since the ship crashed Further ahead a survivor will pop out to speak to you.
After a bit of chit-chat you will get a Paragon Interrupt to save her from being shot by the other survivors. This group, known as Hunters, are fairly weak and don't use very good weapons but they're still dangerous due to the numbers they come in. Keep going forward, examining the mech as you go, where you will eventually find a camp of survivors.
The women don't exactly react positively to Jacob, saying he looks too much like the "master", and they're all doing fairly bad. A quick look around the site will explain that they've been eating the plant that causes neural degeneration but not by their own choice.
Afterwards speak to the doctor who will give you a datapad, this gives you a bit more information on what happened here. It also shines a light on what happened on this planet as the years passed and to say it looks bad for Jacob's father is an incredibly understatement.
Hack the nearby mech so that it blows up the nearby debris. Beyond this yet more LOKI mechs will attack. As you start trying to take them out they will be reinforced by yet more mechs.
Continue pushing your way forward, through the mech lines making good use of Biotics here since the mechs are unarmored until you reach the guards. This is something of a boss battle against a number of survivors and YMIR mech. The mech is its usual powerhouse self but the humans all have shields making a fight against them all the more dangerous.
If you've got Overload then be sure to use it to make quick work of the shields while Shephard can use his heavy weapons to cut down the enemies in short order. Splitting up to hit it from multiple angles is a pretty good idea so as to distract its weapon fire.
On the higher difficulty levels its best to try to remove the missle launcher arm if at all possible. Search the area for loot before continuing on to meet Ronald Taylor. There are a number of ways this conversation can turn out: Back on the ship Jacob will finally have been able to move beyond his issues with what happened, having full closure now. Jacob sneaks into the Commanders office, telling her how much he cares for her.
Depending on how you talk to him he will change his dialogue, having different reactions to Paragons than Renegades. He's actually one of the harder relationships to turn down, requiring that you do it several times. The only way to lose your relationship with Jacob is to choose to break it off with him, either by talking to him in the armory room near the CIC or by refusing his advances.
Dating an assassin who is on the verge of death is an even worse one. Factor in the dead wife and older son whom he is estranged from and you've just got quite the damaged goods. But that is not all there is to Thane as he is a deeply spiritual and emotional person that isn't really hidden.
He's quite open about his views, vocally declaring his hopes that he will redeem himself on this mission even if it means his death. Even though he's come to terms with his impending death that doesn't mean that Thane has entirely given up on life. He's not quite ready to just lie down and die, giving him quite a "nothing to lose" attitude. Reliable to the end Thane is a more than suitable lover for the person who has already died once before. He has taken his first job from someone on the Citadel and if you want to stop him from ending up in prison you're going to need to head there to stop him.
This entails going there, finding who hired him and then stopping him from carrying it out. Make your way to C-Sec and speak to Captain Bailey. Drell are fairly rare so it is a pretty memorable thing to see one on the citadel. Bailey tells you that you should speak to Mouse on the level 27 Zakera War level. Head on up there near Rodam Expeditions look at your map to find him talking to someone on a communicator. You can either talk the information out of Mouse with Charm options or you can use a Renegade interrupt to vigorously ask him for more information.
He tells that the man who hired Kolyat was a man named Elias Kelham. Speak to Bailey to get Elias dragged in. Before going in you can choose to be good cop or bad cop but once you're inside you can still proceed however you'd like to do so.
The quickest way is to tell him that you're a Spectre but if you don't want to throw that around then you can either use the Renegade Interrupts to beat the crap out of him or go all Paragon to Charm it out of him. Contrary to what the Brady guide might say there are no Paragon type interrupts in this conversation.
It's Renegade or nothing. This may be a bit of an oversight on Biowares part, yet another minor glitch amongst the many. Regardless of how you do it Kelham tells you who the hit is on and where it's going to go on.
Thane and Shephard take a transport to the blocks in an effort to stop Kolyat from performing his hit. This part is very simple - all you need to do is watch Joram as he walks through the wards.
Try to stay a bit in front of him and keep updating Thane whenever he asks for a status update. After watching Joram extort the bar you will encounter a worker up in the same rafters as you.
Mass Effect 2 - Romance Guide
Just be quick since Joram keeps on walking as you're talking. It's possible to talk to him for a bit until Shephard knocks the guy out automatically but it wastes valuable time. At this point you will see Kolyat attempt to assassinate Joram.
This culminates in a bit of a standoff. You can either use a Paragon interrupt to disarm him, shoot Joram or wound Kolyat. However you handle it things are wrapped up here with Thane going back to C-Sec to speak to Kolyat privately. If you wound Kolyat, depending on how you've spoken to Thane, there is a chance that he will not become loyal. This may be a bug in the game. Thane will join Shephard in her quarters, explaining to her that he is grateful for what she's done for him.
The two of them talk for a bit about his disease before the two of them share quite the kiss.
- Garrus Vakarian
It's also possible to reject him as well although he doesn't take it too poorly. The only way to lose your relationship with Thane is to choose to break it off with him, either by visiting him in the Life Support controls room or by refusing his advances. Kelly isn't actually considered a romance option from the game.
You can't get the Paramour achievement by romancing her nor does she mind if you're dating someone else. Yeoman Chambers starts off talking somewhat formally with the Commander. But by talking to her in a casual, flirty manner she will become less formal with the Commander until the dialogue option to ask Kelly to have dinner in the Captains quarters comes up.
After this you can ask her to feed your fishes which is the final step to the romance you can initiate before beating the game. Either gender can romance Kelly but there seem to be some issues with FemShep not getting the options to properly romance her.
Even when these should pop up they don't. Whether this is a glitch or intential based on some internal values to the game are unknown. When the option comes to head to the Omega-4 relay to start the suicide mission you only have enough time to do one mission, namely Legion's loyalty quest. If you take any longer than that Kelly will not survive the mission. But if you actually manage to save her then you can invite her up to your quarters with the intercom.
This can only be done if you're not actually in a relationship with anyone. However the way around this is to break up with your new significant other and then invite her up to your chambers. She will dance for you or cuddle on the couch or bed but no love scene is shown.
The perks of having a secretary eh? This seems to be some sort of idle amusmement for those who choose to not have any relationships in ME2. However what effects this has on the next game are currently unknown. It's possible that this may impact your relationship from Mass Effect 1 in some way. When speaking to Samara aboard the Normandy it is possible to flirt with her. After you express enough interest in her she will explain that while her code does not forbid her from having relationships, she chooses not to.
So even though she appreciates the sentiment she will not join with others. This likely stems from the fact that all three of her kids have become Ardat-Yakshi.
The only reason its worth mentioning this is that its entirely possible that, by expressing interest now, this detail may travel on to Mass Effect 3 towards a currently unknown effect. As you speak to Morinth aboard the Normandy she will eventually begin to show an interest in Shephard. With enough conversation she will state that she wishes to try mating with the Commander. After completing the final mission you can sleep with her.